Producer at Electronic Arts
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Real Racing 3

Real Racing 3

Live Service (2013-Present)

iOS / Android

500+ million downloads

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Producer (2016-present)

  • Project lead

  • Plan live service roadmap

  • Curate and prioritize development backlog

  • Deliver game updates on 7 week dev cycle

  • Content curation/event scheduling

  • Direct content and development sprint teams

  • Manage partner relationships

  • Plan and pitch new features based on business needs

  • Communicate new content and features to players via Real Racing TV

  • Monitor KPIs to ensure financial performance and player sentiment

  • Competitive analysis

Software Engineer (2013-2016)

  • Race replays

  • Camera behavior simulation

  • Cheat prevention

  • Backend optimization

  • Content creation tools

  • Process automation/validation

  • UI behavior systems

  • Typographic rendering

  • Build time optimization

  • Race Teams social guild/clan implementation

  • Team chat service

  • Party Play split screen mode

  • Gear VR prototype

  • Arcade rig for head to head play with wheel/pedals

  • Adaptive brightness for in-game HUD

  • Asset encryption, digital signing, and file verification

  • Telemetry

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