Real Racing 3
Live Service (2013-Present)
iOS / Android
500+ million downloads
Producer (2016-present)
Project lead
Plan live service roadmap
Curate and prioritize development backlog
Deliver game updates on 7 week dev cycle
Content curation/event scheduling
Direct content and development sprint teams
Manage partner relationships
Plan and pitch new features based on business needs
Communicate new content and features to players via Real Racing TV
Monitor KPIs to ensure financial performance and player sentiment
Competitive analysis
Software Engineer (2013-2016)
Race replays
Camera behavior simulation
Cheat prevention
Backend optimization
Content creation tools
Process automation/validation
UI behavior systems
Typographic rendering
Build time optimization
Race Teams social guild/clan implementation
Team chat service
Party Play split screen mode
Gear VR prototype
Arcade rig for head to head play with wheel/pedals
Adaptive brightness for in-game HUD
Asset encryption, digital signing, and file verification
Telemetry